Head of Department:
Mr D Stapleton
Mr E Watts, Mrs H Tivnen, Mr M Ashton
Mrs B Burns
Mr G Barton, Mr C Hockey, Mr M Simpson
KEY STAGE 3:
Students will complete a series of units within KS3 to provide a breadth of knowledge of computer systems and various applications. The units are designed to give an insight into further qualification after KS3, and provide vital knowledge/skills of computer systems outside of the classroom.
The units are split into one per term.
Unit 7.1: Introduction to Computer Science and Understand Hardware & Software
Unit 7.2: Algorithms and Flowcharts
Unit 7.3: Networks and Cryptography
Unit 8.1: Data Representation
Unit 8.2: Interactive Multimedia Project
Unit 8.3: Programming with Python and Turtle
Unit 9.1: Creating 2D and 3D Characters
Unit 9.2: Searching and Sorting Algorithms
Unit 9.3: Python Dice Project
E-Safety lessons are delivered periodically throughout KS3.
KEY STAGE 4:
OCR GCSE Computer Science (9-1)
The GCSE in Computer Science with OCR consists of three units as follows:
Component 01: Computer systems (Written Paper: 50%)
Introduces students to the central processing unit (CPU), computer memory and storage, wired and wireless networks, network topologies, system security and system software. It also looks at ethical, legal, cultural and environmental concerns associated with computer science.
Component 02: Computational thinking, algorithms and programming (Written Paper: 50%)
Students apply knowledge and understanding gained in component 01. They develop skills and understanding in computational thinking: algorithms, programming techniques, producing robust programs, computational logic, translators and data representation. The skills and knowledge developed within this component will support the learner when completing the Programming Project.
Component 03: Programming Project (Non-Examined Assessment)
Students use OCR Programming Project tasks to develop their practical ability in the skills developed in components 01 and 02. They will have the opportunity to define success criteria from a given problem, and then create suitable algorithms to achieve the success criteria. Students then code their solutions in a suitable programming language, and check its functionality using a suitable and documented test plan. Finally they will evaluate the success of their solution and reflect on potential developments for the future. This project must be completed as part of the qualification, but does not count towards the final grade.
OCR Cambridge Nationals Creative iMedia Level 1/2 Certificate
The Cambridge Nationals in Creative iMedia will equip learners with a range of creative media skills and provide opportunities to develop, in context, desirable, transferable skills such as research, planning, and review, working with others and communicating creative concepts effectively. Using these skills, learners will ultimately be creating fit-for-purpose creative media products.
This course is comprised of four modules (two in Year 10, and two in Year 11)
Unit R081 – Pre-Production Skills (Written Paper, sat in January of Year 10) - 30 GLH
Unit R082 – Creating Digital Graphics (Internal Assessment) - 30 GLH
Unit R083 – Creating 2D and 3D Digital Characters (Internal Assessment) - 30 GLH
Unit R087 – Creating Interactive Multimedia Products (Internal Assessment) - 30 GLH
KEY STAGE 5:
A-Level Computer Science
This qualification consists of three components as follows:
Component 01: Computer Systems (Written Paper, 40%)
The characteristics of contemporary processors, input, output and storage devices
Software and software development
Data types, data structures and algorithms
Legal, moral, cultural and ethical issues
Component 02: Algorithms & Programming (Written Paper, 40%)
Elements of computational thinking
Problem solving and programming
Component 03: Programming Task (Non Examined Assessment, 20%)
Analysis of the problem (10 marks)
Design of the solution (15 marks)
Developing the solution (25 marks)
Evaluation (20 marks)
Last updated: September 2019